Posts

0 commentsยท0 reblogs

If they stopped giving out SPS right now, SPS would probably plummet since about 80% of the reason people hold SPS is to get more SPS. Staking rewards is a big reason many coins stay up while they build their future use cases. Just like how many stocks stay up based on their dividend payout.

But that's all things being equal and nothing else changing. Besides that, it's impossible to answer the question around the airdrop because you are asking me to validate the fact that supply and demand exists while also ignoring the demand side of it by adjusting supply in a vacuum which can't happen. You're trying to prove me wrong by asking me to measure an impossibility.

OK, we agree that flooding the card market with supply is going to hurt prices.

But beyond that I have to ask you a few questions.

First, how much should my cards I spent $50k on be devalued to in order to satisfy the requirement that other people can buy them for cheap now? Am I allowed to profit ever or did I get in too early?

Second, at what point have enough people come in that we can now let people profit off what they bought and/or spent time building? Is it 1 million people? 10 million? 100 million? At what point will we think they have enough inventory each to allow prices to rise?

Third, where do you think the rise in value all those old school players cards came from? Holding and magic or other people coming in and buying those cards at these prices who are now sitting on them and hoping to profit some too? Do those people who just came in and generated all the excitement matter? Or are they not the masses?

Fourth, can you tell Apple I would like to buy 1% of the company for a reasonable amount I'll figure out later? Based on everything I now know about Apple and their business, I know its a proven solid investment
that I would have bought back in 2001 had I known what I know now. I just think that if they don't let people buy in cheap, new people aren't going to buy and the whole thing is going to collapse so its in Apple's and in the old investor's best interest to sell to me cheap.

Fifth, if Apple doesn't sell me a good chunk of the company at what I deem fair, is it now just a ponzi scheme where new money cashes out the old money that got in earlier than them and took more of a chance?

Sixth, if we make sure the masses all get in with the amounts that they feel they want and deserve before we let prices go up, what then would be the driving force to send those prices up when we finally let them float free in this game where half the pitch is that I get to own my cards and profit from them?

I'll spare you the next 15 questions I have.

Splinterlands doesn't need its prices to fall to some arbitrary amount where you believe the masses will be able to buy in. Prices were down down there when I started playing and the masses were nowhere to be found. I didn't buy much either back then. Why? Because it wasn't a sure thing. Riches weren't imminent. There were better things to spend money on when Splinterlands wasn't growing in value.

People buy in when prices are going up. That's what bull runs in stocks and crypto and the housing market are all about. They sell and go away when prices are falling. Those who take a chance on the scary and not exciting thing take a big risk but when it pays off they get a huge reward.

People here years before me spent thousands of dollars and thousands of hours on something that showed no promise to almost anyone who looked at it. They kept the game going. They made it possible for new players to come in. They took a real risk for the love of the game and a belief it could be more. Now that it paid off they should be pushed to the back so new players can buy in cheap when it looks like a sure thing?

If markets are too expensive, they tend to fall on their own. They don't need to be pushed off a cliff or centrally managed.

Splinterlands has onramps for new people that aren't expensive. It's $10 to start and you get a full deck with copies of some of the most expensive cards in the game. Then there's a rental market that is overflowing with supply and dirt cheap.

The idea that cards have ever been of short supply in splinterlands (let alone will be again) is misguided. We have more players than ever before by A LOT yet here are two stats that should disprove that if you think cards are scarce.

  1. There are currently 75 different cards you can buy for under $1 on the open market and some are under .10 cents. More than 75 if you're willing to do some legwork and go check other markets or put in some bids or join a facebook group and talk to people.

  2. There are 173 different cards you can rent for 1/16th of a penny per day right now as I type this.

There are only about 380 different cards in the game and you can get almost half of them for .02 per month. That's not a supply shortage that needs fixing. That's a flood of oversupply that needs to be sopped up.

So what is it new players don't have access to? They can't own the rarest cards for cheap or play at the highest levels without dropping some cash like so many others of us did? I spent $50k and there are still cards I wanted but couldn't buy. I guess I'm owed something?

Do we really need to prioritize destroying the value of the game that the people who have actually invested huge amounts of money and time into when it wasn't a sure thing have built so new players can get in cheap now that it is a sure thing?

And at what point do those new players get bored and stop playing when the money and time they spent isn't rewarded because the train can't leave the station until everyone is on board and happy and technically, they were pretty early too compared to people who haven't yet joined.

I'm sorry but this idea that price can't go up because its not fair or some people might not play just makes no sense to me. One it's not true, and two it's just not how anything else in the entire world works.

Posted Using LeoFinance Beta