SplinterGlossary: Abilities
They represent card attributes that give special bonuses to the card having them, their team or hurt the opposing team. Not all cards have abilities and some cards gain (more of) them as they are leveled up. Both summoners and monsters can have them, and they can be classified as:
- card-specific abilities
- group-targeting abilities
Card-specific abilities can:
- offer a bonus to the card/a different friendly card
- inflict damage to or impair the enemy(ies)
Group-targeting abilities can:
- offer a bonus to own team
- debuff the enemy team
This is a list of abilities, by their type.
Card-specific abilities offering a bonus to the card having it:
- blast
- bloodlust
- camouflage
- close range
- conscript (summoners-specific)
- deathblow
- divine shield
- dodge
- double strike
- enrage
- flying
- forcefield
- fury
- giant killer
- heal
- immunity
- knock out
- last stand
- life leech
- opportunity
- oppress
- phase
- piercing
- reach
- rebirth
- recharge
- reflection shield
- scattershot
- scavenger
- shield
- sneak
- snipe
- taunt
- trample
- true strike
- void
- void armor
Card-specific abilities offering a bonus to itself or a different card:
- cleanse
- martyr (works on adjacent cards)
- repair
- resurrect (doesn't work on self)
- tank heal
- triage
- weapons training (works on adjacent no-attack cards)
Card-specific abilities inflicting damage to or impairing the enemy(ies):
- affliction
- backfire
- cripple
- dispel (removes bonuses, doesn't impair)
- halving
- magic reflect
- poison
- redemption
- retaliate
- return fire
- shatter
- snare
- stun
- thorns
Group-targeting abilities offering a bonus to the friendly team:
Group-targeting abilities debuffing the enemy team:
The number of abilities keeps growing, with at least one new ability usually being introduced with every new edition.
Mastering them is very important to be successful in the Splinterlands gameplay, especially in the higher leagues.
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