It took me a little while to realize it but something kind of interesting happened in Final Fantasy Resonance: They don't make you walk around all that much until you go into dungeons. You almost always have some sort of transport to speed things along such as the Chocobo that can be summoned at all times, a boat to get you across certain passages, and then later you finally get your hands on an airship after a relatively tough fight.

If you've ever played a FF game, you know that things tend to get a bit more fun once you have an airship and in every single one of the ff games I have played, it is only a matter of time before you get an airship.
So like in the other games I celebrated a bit when I knew that I was going to have one now.
But wait, it's not all good

There's a bunch of things on the map that you have likely noticed up to this point that were out of reach and if you are smart, you stopped trying to get to them and just saved it for later. Several of them are things like the whirlpool above and I was excited to go in there, but was quickly disappointed and kind of reminded about how much of this game actually likely remains.
I'm not going to spoil it, but there is something really strong in that Whirlpool Cave and it on-shotted half of my crew and left the other 2 nearly dead. I realized that this fight cannot be won and loaded out of it. I guess I'll come back in a lot of levels from now.
There are other places that all of a sudden become available as well but it is a fool's venture to try to do them. There was some tower that had a lady at the top that I had met before and around her was a bunch of weapon trials.


Given the remote nature of this place and the sort of ominous feel to it I kind of knew right away that I was probably out of my depth. This was proven in the opening round of my one and only fight in there when my entire crew was wiped after the first attack by the 3 enemies. I barely got a protecta spell off before I was hit with some spell I have never even seen before.
I would imagine that this is probably some endgame material here and because of the airship, I was at it too early.
This is something that is going to happen with the airship and I think it is probably a good idea to look at your quest log and use that to figure out where to go next. Mindlessly wandering around is going to land you in fights that you cannot possibly win, or fights that are so easy that they require zero strategy. I ended up in a dungeon that I couldn't warp out of an I just went to the other room and kept hitting "A" over and over for the basic fight attack. It was almost as bad as getting stuck somewhere too difficult haha.

getting the airship is kind of nice even though it doesn't really make getting around much faster since fast-travel to any place you have been before will ultimately be a lot faster (instant) but it does give you the ability to tool around and pick up sparkling things off the ground below. Once you do that though, it is probably best to get back into the quest menu and actually follow quests. you are just going to get your ass handed to you by superior enemies otherwise.