
Up Close and Personal Modifier is a very direct Modifier because only melee units can be used in this battle. It's simple and easy to understand. That means, every unit on both sides will attack using melee which changes how we build our team. There is no magic and no range attackers so defense and positioning becomes very important. Since all units fight face to face, the battle can usually be a simple stat vs stat match. Up Close and Personal Modifier rewards players who understand melee and how you can win a brawl with cards you were dealt with.

Modifiers

Up Close and Personal - Only Units with Melee attack may be used in battles.
- Shield ability is good in Up Close & Personal Modifier because it halves all melee attacks. In a battle where all enemies have meleee attacks, this ability doubles the value of the health and armor of the unit that has the Shield. It is an ability you should prioritize in this modifier.

5 Combos You Can Do with modifier_name_xxx Modifier
Battle Breakdown
Early Game:
I had 3 Rodentians and 1 Tideborn in his battle so with Captain Frankie's Bloodline Dominion ability, I get 4 Inspire abilities to them. As usual, I gave the Pierce and True Strike ability to Saltwraith Bulwark to maximize his high damage. The other one, I gave to Sherringham Logger. Sherringham Logger isn't a Rodentian or Tideborn but a Leonine but after seeing the enemy lineup during the planning stage, I chose safest unit to put it on. The enemy doesn't have any Sneak so putting it on the last unit is the safest choice.
Mid Game:
The death of the enemy Taunt made their lineup very much in danger. Without a single unit that takes all the attacks from my team, my units will start attacking different units due to the different abilities they have and with the multiple Inspire abilities providing +4 damage to all melee units, which is all of my units because of the Up Close and Personal modifier, the overwhelming difference in damage can be seen in this battle.
Late Game:
The difference in damage is so huge that my team can kill the enemy units in just 1 to 2 attacks. I really like that I have this archon in this modifier because it can really make Captain Frankie shine. I don't normally like melee units because there are a lot of limitations when using melee units but one big advantage of melee units that units with magic damage and range attacks have is that only melee units have stackable team-wide buff like Inspire. With this, you can make every melee unit hit hard and not just a few of them.
Full Battle can be found here: https://splinterlands.com/battle/sl_cb7747cc28c24f13b975398f72e7b92e

Closing Thoughts
The Up Close & Personal Modifier really feels like it is made for Captain Frankie. Not only your units can get huge damage because everyone gets Inspire if you have Rodentian and Tideborn on your team, this also affect non-Rodentian and Non-Tideborn Bloodline units because Inspire affects all of your melee units. Just like in my battle, Loggingham still had +4 melee attack despite having Leonine Bloodline making him a strong unit. This flexibility is good because the problem I have with the Rodentians and Tideborns are they don't have a lot of units with high health. So, you can add some units that aren't those bloodline in order to keep your team healthy while still reaping the benefits from the stacking Inspire abilities.
Posted Using INLEO



