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Splinterlands — Only magic monsters without healing.

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aubryd
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Hello everyone, welcome 👋, this is my second entry for the Splinterlands Battle Mage Secrets Weekly Challenge!
In this challenge I will show you one of my battles using a simple combo with the Magic Reflect ability and the Amplify ability.

This week, the ruleset we have to introduce for this challenge is the Healed Out ruleset, which disables all forms of healing for summoners and monsters on the battlefield. Which means that Heal, Tank Heal, and Triage abilities will have no effect. It's like having the Affliction ability on all monsters, which prevents them from being healed by any method, but the Healed Out ruleset is even better since there is no card that can disable its effect unlike Affliction, which can be cleansed. I personally like this ruleset, as I prefer offensive strategies.

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Abilities that still works with this ruleset:

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Monsters with the Scavenger ability will gain 1 max health each time any monster dies.

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The Strengthen ability, will increase the health of all friendly monsters by +1 (can be stacked).

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Monsters with the Life Leech ability will continue to increase their health each time they damage an enemy unit's health by half the damage dealt (rounded up).
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In this battle, in addition to the Healed Out ruleset, there is also Wands Out, which means that only monsters with magic attacks will be used in the battle, and the Armored Up ruleset which will give all monsters +2 armor.

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This time, I decided to choose Owster Rotwell as my summoner, since it directly counters magic monsters. He will give the Magic Reflect ability to my units so that every time my monsters take damage from a magic attack, they return half the magic damage back (rounded up) to the attacker.

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As my frontline monster I put Prismatic Energy, it only has 1 magic damage but has high health points, making it perfect for the tank role. It already has the Magic Reflect ability, which my summoner should provide it.

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I put Darkest Mage in the second position, acting as bait for my next monster to stay on the field a little longer. It doesn't have huge hit points but it only costs 2 mana.

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In the third position, I choose Cabalist who has the Amplify ability. This skill improves the Magic Reflect ability by increasing its damage by +1, excellent against full magic monsters.

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In the fourth and last position, since I only had 3 mana left, I put Life Sapper that will increases its health every time it damages an enemy unit's health by half the damage dealt, being able to have a lot of life points.
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Round 1-2:
Enemy☠️Venari Spellsmith is the first to be destroyed by Prismatic Energy.
Enemy Temporal Master defeats ☠️Prismatic Energy.
Life Sapper eliminates enemy☠️Elven Mystic.

Round 3:
Enemy Enchanted Pixie destroys ☠️Darkest Mage.

Round 4:
Enemy☠️Enchanted Pixie and ☠️Divine Sorceress are defeated by ☠️Cabalist's Magic Reflect ability, who is also destroyed by them.

Round 5:
Life Sapper ends the battle by defeating the enemy ☠️Temporal Master.Image from thread

Watch on Splinterlands

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With healing abilities blocked, the battle ends much sooner. The Void Armor provided by my opponent's summoner made the battle more difficult, as my magic attacks had to destroy the enemy's armor before they could damage their health. Thanks to the Magic Reflect ability given by my summoner to my units and Cabalist's Amplify ability I was able to have a slight advantage. I ended up narrowly winning the battle, with Life Sapper being the only one who survived.
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You can join Splinterlands with my affiliate referral link. Enjoy great battles and a great experience with it.
That's all for now, see you on the battlefield!

Posted Using InLeo Alpha