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Saludos a toda la comunidad de #splinterlands, espero que estén todos muy bien.
Hoy les hablaré de "Helheim Demon", un demonio volador del elemento "Death" que siempre uso en mis batallas.
Uso un team "Drake" "Death" y me enfrento a un team "Drake" "Fire" jugado por "suppenhuhn", es una batalla de mana 46
y solo con los monstruos de los elementos "Death" y "Drake".
Greetings to the entire #splinterlands community, I hope you're all doing well.
Today I'll be talking about "Helheim Demon," a flying demon of the "Death" element that I always use in my battles.
I'm using a "Drake" "Death" team and facing off against a "Drake" "Fire" team played by "suppenhuhn." It's a 46 mana battle, and I'm only using monsters of the "Death" and "Drake" elements.


✅Ruleset: "Unprotected"
Esta regla de batalla establece que todo el "armor" es removido de unidades y tampoco se puede ganar "armor".
Debemos enfocarnos en usar un tanque con mucha salud y con curación.
Las habilidades "Protect, Piercing, Repair, Rust" son inútiles.
This battle rule states that all armor is removed from units, and armor cannot be gained.
We must focus on using a tank with high health and healing.
The abilities Protect, Piercing, Repair, and Rust are useless.

✅Uso un team con ataque mágico y "ranged"
Mi arconte es "Kavor Skarn" que otorgará "+1 speed" a todos mis monstruos con el linaje "Drakoshan".
Mi tanque es "Redwyrm Dragon", un dragón con "flying" e "immunity", será muy ágil frente a los ataques físicos y será
inmune al veneno, goza de excelente salud y buena armadura.
Mi segundo monstruo es "Night Reaper" con gran poder mágico, excelente salud y buena velocidad,
su habilidad "flying" le permite ser muy ágil para los ataques "melee" y "ranged"; además hará 2 puntos más de daño
al primer enemigo con "flying" porque goza de "wingbreak".
I use a team with magic and ranged attacks
My archon is Kavor Skarn, which grants +1 speed to all my monsters with the Drakoshan lineage.
My tank is Redwyrm Dragon, a dragon with Flying and Immunity. It's very agile against physical attacks and immune to poison. It has excellent health and good armor.
My second monster is Night Reaper, with great magic power, excellent health, and good speed. Its Flying ability makes it very agile for melee and ranged attacks. It also deals 2 more damage to the first enemy with Flying because it has Wingbreak.

✅Ubico un "taunt", un sanador y un arquero atrás.
Aquí tengo a "Helheim Demon", un demonio de grandes cuernos que goza de excelente salud, su habilidad "flying" le permite
ser muy escurridizo para los ataques físicos y morirá recibiendo todo el daño.
Casi al final está "Arachne Weaver" quien se encargará de sanar a todos sus amigos, pero reducirá su salud máxima en -1 en
cada ronda porque posee "Corrupted Healing".
Y mi último monstruo es "Meriput Slinger", un arquero con una gran flecha, será capaz de reducir la velocidad del enemigo
en -1 gracias a su habilidad "Impede".
I place a taunt, a healer, and an archer in the back.
Here I have "Helheim Demon," a demon with large horns that boasts excellent health. Its "flying" ability allows it to be very elusive to physical attacks, and it will die taking all the damage.
Near the back is "Arachne Weaver," who will heal all her allies, but will reduce their maximum health by 1 each round because she possesses "Corrupted Healing."
And my last monster is "Meriput Slinger," an archer with a large arrow. He will be able to reduce the enemy's speed by 1 thanks to his "Impede" ability.

✅Me enfrento a un team con ataque mixto
Su arconte es "Kavor Skarn" y como el mio aumentará la velocidad en +1 de sus monstruos con linaje "Drakoshan".
Su tanque es "Halfling Refugee", un épico neutral con excelente salud a un costo mana 1.
En la segunda posición tiene a "Death Ranger", un arquero con "void armor", los ataques mágicos golpearon primero la armadura antes que su salud.
En la tercera posición está "Dragon Egg Forager", un oportunista que atacará a mi monstruo más débil.
En medio tiene a "Night Reaper", una unidad voladora que será difícil de alcanzar para mis guerreros con poder físico y su habilidad "wingbreak" le permite cazar a mis unidades voladoras infringiendo 2 puntos más de daño.
Casi al final tiene a "Chaos Battle Mage", un arquero neutral con una flecha muy potente que será capaz de perforar
la armadura de mis monstruos porque goza de "piercing".
Y su último monstruo es "Syrenth", un arquero con una gran flecha y excelente salud que morirá recibiendo todo el daño gracias a su habilidad "taunt".
I'm facing a team with a mixed attack
Their archon is "Kavor Skarn," and like mine, he'll increase the speed of his monsters with the "Drakoshan" lineage by +1.
Their tank is "Halfling Refugee," a neutral epic with excellent health at a mana cost of 1.
In the second position is "Death Ranger," an archer with "void armor," meaning magic attacks hit his armor before his health.
In the third position is "Dragon Egg Forager," an opportunist who will attack my weakest monster.
In the middle is "Night Reaper," a flying unit that will be difficult for my physically powerful warriors to reach, and his "wingbreak" ability allows him to hunt my flying units, dealing 2 more damage.
Near the back is "Chaos Battle Mage," a neutral archer with a very powerful arrow that will be able to pierce my monsters' armor because he has "piercing."
And his last monster is "Syrenth", an archer with a great arrow and excellent health who will die taking all the damage thanks to his "taunt" ability.

✅Ronda 1
"Night Reaper" es el primero en atacar porque es el monstruo más rápido.
Luego "Dragon Egg Forager" intenta atacar a "Dragon Egg Forager", pero su ataque falla.
Después "Arachne Weaver" logró sanar a "Helheim Demon" a tiempo y ahora podrá seguir esquivando los ataques físicos.
Mientras que "Syrenth" está a punto de caer porque solo le queda 1 punto de vida.
Round 1
"Night Reaper" attacks first because it's the fastest monster.
Then "Dragon Egg Forager" tries to attack "Dragon Egg Forager," but its attack misses.
Afterward, "Arachne Weaver" manages to heal "Helheim Demon" in time, and now it can continue dodging physical attacks.
Meanwhile, "Syrenth" is about to fall because it only has 1 hit point left.

