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Catch Me If You Can

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godfish
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Be stronger, faster, and smarter. If you do so, or better to say if your deck does so, you can hardly lose a Splinterlands battle. One might say you can simply build up a perfect set of cards and then keep dominating the battlefield until you run into somebody with even better cards, but it ain’t that easy. Various ruleset modifications turn weaknesses into advantages and vice versa. Counterspell is among the ones that render many elite cards basically useless – your lethal magic strikers would turn into a self-destructive commando. Let’s delve into this battle of mine, which demonstrates that you don’t always have to draft all six monsters to achieve a glorious victory.

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Once you rely on melee monsters and bet on speed and agility rather than brute force, Possibilus the Wise is a top choice. Trample and Reach buffs are priceless when used on the right monsters. That's precisely what I did in this one. The +2 HP buff is just an extra benefit.

With magic monsters out of the game, Serpent of Eld could be a great tank, especially when facing slower monsters. It comes with evasive abilities, and, unlike many other tanks, has very reasonable offensive stats.

Coastal Sentry is basically a one-woman-army. She can eliminate up to four enemies per round once you buff her with Trample, and that makes her worth the 10 mana points. Especially when she can slaughter the foes safely hidden in the second row.

As Target Practice modification applied too, I needed a monster to block all ranged enemies. Venari Marksrat was born to fit this shoe. For 3 mana points, you get a great chance to have two monsters buffed. This actually happened in this battle.

I always imagine sandworms from the Dune when I see this monster. Sand Worm from the realms of Splinterlands is similarly lethal - there are not many monsters with higher melee attack stats in the game. And with the Martyr buff, it becomes an elite sneaker.

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The Battle

My opponent attempted to deploy a similar strategy – betting on the pace and evasive abilities of the tank Terraceous Grunt. However, my keen monsters were still faster than theirs even when debuffed by Lobb Lowland. That allowed me to eliminate the first two monsters and effectively break the defense even before the first enemy monster attack. Katrelba Gobson, the keen monster in my opponent’s set, failed to snipe down my rear card and buff himself. And by then, it was just a massacre with Coastal Sentry playing the lead role. She managed to slaughter four remaining monsters in a single round. In only two rounds, we were done. A decisive victory for my pack. And in a reference to the title, nobody could catch me.

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See the full battle here.

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