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moremoney28
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It's another beautiful week in the realm of splinterlands. Well, there isn't much this week, as I played a few games as usual. Nd chooses the best summoners and monsters I love to pick all the time. And yes, this time around, I won many battles, but I lost battles. That shows some improvement. I love that, and I believe the more I stay to play more games, the more I get to know more about the game and improve. Well, here is one of my battles for this week. 

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The rules of the game are standard, which means there are no modifications. A 35-mana cap was given to me, and all six elements were present. 

I chose the Thadius summoner; I've been using this summoner lately. It was the same summoner I used throughout last week, too. I just love to get to know more about it. Although I used the October summoner too, using the Thadius summoner is what I just got addicted to. Especially when it's monsters, it gives me a whole lot of joy. Their abilities are so good to use.

As usual, I'm always in love with putting cursed windeku in the front line. Just because he is a melee card and has lots of abilities to stay in the front row. Abilities like thorns, when hit with a melee attack, do two damage to the melee card that hits them. Heal ability. This ability restores a third health max each time it gets to it's round. And lastly, slow: this reduces the speed of all enemies by one.

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I moved ahead to choose Chaos Jailer. This particular card has four good abilities. And I had already increased its level before I got the card, so that's an advantage for me. Opportunity ability. This will allow the card to attack from any angle; it is the only card with opportunity ability that has the power to attack from anywhere when it is a melee card, and it attacks all the lowest health. Meanwhile, it also has ambush abilities. This unit gets to attack first whenever the battle begins. Poison ability: this particular card has a 50% chance to apply poison to it's opponents, and this poison will do automatic damage to its opponents anytime it gets to its turn. Lastly, slow ability. This reduces the speed of all enemy cards by 1.

I selected the revealer. This card has two abilities. Stun ability: when this stun ability hits a target, there is a 50% chance that it will skip the next turn. Immunity ability. This unit is immune to negative status effects. 

My Team

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My Opponent Team

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Furthermore, I selected Venari Bonesmith. This card has three good abilities. Life reach. This unit's health increases anytime it does two damage to an enemy; the more damage, the more the health increases. Poison ability. Attacks have a 50% chance to apply poison to their opponents, and this does automatic damage to their opponents anytime it gets to their turn. Dispel ability. When this unit hits an enemy, it clears all the positive status on them.

I choose the Nimbledook ranger. This has two abilities: the snipe ability, which targets the first enemy with a range card in the first position. And also double-strike ability. This unit gets to attack twice anytime it gets to its turn. 
Lastly, I chose Fenmoor Haunt, which has sneak ability and targets the last unit team instead of the first one to attack. 

The opponents chose a good summoner, Avina of the Wolf, and also selected good cards. But then I was able to overpower him and win the battle. The battle only lasted three rounds.

MY BATTLE LINK

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