
Every week splinterlands puts out a writing challenge to create content about the game. Write about the game, the cards, the strategy, the politics or whatever catches your fancy.
Normally I focus on the cards and the collection which is my main goal for now. Buying, renting and buying even more until i can catch them all but this week they set out a new prompt.
Share your journey.
- How did you come across Splinterlands?
- How long have you been a part of Splinterlands?
- Are you a seasoned veteran or a recent addition to this mesmerizing realm?
- What have you managed to achieve in Splinterlands?
- What are your aspirations within Splinterlands?
The whole story from then to now....
I don't know if my journey is that interesting but it started way back when. Back before it was ever called splinterlands. Back before there was even a game. Back in the earliest days when @aggroed had a crazy idea to build something that had never been done before. We had games on steem before but never on this scale. They were all indie efforts with a few dozen players and crap graphics. Nothing like aggroed and @yabamatt had planned.
I was part of the kickstarter to get my first packs but only one of the small levels.
$88,171
pledged of $50,000 goal
274
backers
You can still look at the original page here, https://www.kickstarter.com/projects/526764488/steem-monsters-a-digital-role-playing-trading-card
And then they built something special.

Steem Monsters is a digital trading card "MMORPG" game on the Steem blockchain. The game was created by Aggroed (@aggroed) and Yabapmatt (@yabapmatt), two Steem witnesses, announced as a “collectible trading card game with RPG elements” on May 26th, 2018. The game is currently the Alpha version and in open development.
It was so basic at the time that it's funny looking back at it now.
2018 is 5 years ago now and a lot has changed.
I still remember my first tournaments back in the day. we used to arrange them over discord and a site for drawing brackets.
It used to take hours by the time everybody got their games and results in. Fun though. I still think that tournaments need a live chat to make them spicy.
We used to earn beta packs in our season rewards which was a huge chance to get in big early but while i did buy lots of packs, i never went huge in the game.
It did leave me with a few nice beta cards in my collection though. I made a huge mistake at the time though. I tried to build a gold beta deck. It looks great but i never maxed out most of those early cards. I'm stuck with lots of level 6 and 7 cards that are too expensive to max out now and not much use at their current level.
If i had bought regular cards i could have maxed out most of them.
They wouldn't look this pretty though.

And with limited numbers out there valuable and hard to max.

Hopefully they will rent well when land launches. That's the long term plan.
We all thought that our prayers had been answered in the last bull run when the prices went crazy and i managed to take some profit from the rental markets at the time. Not half enough but nobody ever sees the crash coming in.

I don't think that we'll ever see a jump like that again but there is plenty scope for the prices to turn around if the supply can be swallowed up and we get some fresh faces into the play.
The game has evolved a lot since those very first stage and now we are about to see it turn on it's head again with the upcoming release of land.
we need to see some fresh momentum and some fun put back into the grind. I'm hopeful that land can become a proper strategy based side quest and it draws us back into the fun element of gameplay.
I still log into the game every day but we need this to be fun. To draw us in and get that early excitement back into the game.
2024 looks like it will be the make or break year for the future of splinterlands so here's hoping that it goes the right way and we are still collecting in five more years.
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