
BATTLE MAGE SECRETS Weekly Challenge

RULESET: Stampede
Description:
Trample will retrigger infinitely as long as the trampling unit keeps killing other units.
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In battles with the Stampede Ruleset, Trample retriggers infinitely as long as the trampling unit keeps killing other units. Therefore, the Trample Ability is the most effective ability in battles with the Stampede Ruleset. Also, the most effective Summoner is Possibilus the Wise because Possibilus the Wise grants Trample Ability to all friendly monsters.
Unfortunately, my Possibilus the Wise card is at level 1, so it is not very advantageous to use this card against summoners of Level 4 and over in the Silver and Gold leagues. My goal right now is to buy as many Rebellion packs as I can, then I will upgrade my Possibilist the Wise card to level 2. I can upgrade my cards in the future anyway. I don't want to miss the Rebellion pre-sale opportunities.
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Trample Ability : When a Monster with Trample hits and kills its target with a Melee attack, it will perform another Melee attack on the next Monster on the enemy Team.
BATTLE
Battle Ruleset

- Target Practice: All Ranged and Magic attack Monsters have the Snipe ability.
- Stampede: The Trample ability can trigger multiple times per attack if the trampled Monster is killed.
Snipe Ability : Targets the first enemy Unit with Ranged, Magic, or no attack that is not in the first position.
MY STRATEGY
Since the battle has the Target Practice Ruleset, all monsters in this battle would have the Snipe Ability, but since I believe I can win this battle more easily with the Opportunity Ability, I will use melee attack monsters with the Opportunity Ability. I will also use the Inspire Ability so that they can attack the target more powerfully. I will also reduce the armor of all monsters on the opposing team by -2 with the Rust Ability to make it easier for them to destroy their targets. I would also like to point out that I chose Kelya Frendul as the summoner because I thought +1 armor and +1 speed would give my team an advantage in this battle.
Finally, I added Djinn Oshannus to the team and put it in the last position, as I believed that it would defend very well against Monsters with Sneak Ability and Snipe Ability. I will also use the Marty Ability to increase all its stats by +1, of course, when the monster with the Marty Ability dies, all of its stats will increase by +1. I thought that if the opposing team has magic and ranged attack monsters with Snipe Ability, this will happen in the first round.
LINE UP

Summoner : KELYA FRENDUL
Kelya Frendul is a Water Summoner that gives +1 Armor and +1 Speed to all friendly monsters. I chose Kelya Frendul as the Summoner because I thought the extra +1 armor and +1 speed would greatly benefit my team in this battle.

Position 1: NOA THE JUST
Noa the Just has no attack power, but have Rust Ability and Dodge Ability at level 3. Additionally, Noa the Just has 6 speed, 5 armor and 6 health, which provides an advantage for such battles. The most important reason I added Noa the Just to my team was that it has Rust Ability, In this way all monsters on the opposing team would have their armor reduced by -2. I put Noa the Just in first position. By the way, I put Noa the Just in the first position so that it would not be the target of snipe and sneak monsters in this battle. Especially Magic attack monsters can destroy it easily, so I wanted to keep it away from their attacks.
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Rust Ability : Reduces the Armor of all enemy Units by 2.
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Dodge Ability : Has a 25% higher chance of evading Melee or Ranged attacks.

Position 2: KULU MASTERMIND
Kulu Mastermind is a Water Monster that can attack the target with Melee Attacks and has Weapons Training Ability, Opportunity Ability and Shield Ability at level 2. I put Kulu Mastermind in the second position because that way Noa the Just would have 2 Melee Attacks.
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Weapons Training Ability : Adjacent Units gain half this Unit's attack if they have no attack themselves.
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Opportunity Ability : Units with the Opportunity ability may attack from any position and will target the enemy Unit with the lowest health.
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Shield Ability : Reduces damage from Melee and Ranged attacks by 50%.

Position 3: DEMENTED SHARK
Demented Shark is a Water Monster that can attack the target with Melee Attacks and has Inspire Ability. The most important reason why I added Demented Shark to my team was that it had the Inspire Ability. Thanks to the Inspire Ability, melee attack monsters would be able to attack their targets more powerfully. And I put Demented Shark in the third position.
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Inspire Ability : Gives all friendly Units +1 Melee attack.

Position 4: DEEPLURKER
Deeplurker is a Water Monster that can attack the target with Melee Attacks and has Opportunity Ability. The most important reason I added Deeplurker to my team was because it has the Opportunity Ability and attacks the target quite powerful, and I put it in the fourth position.
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Opportunity Ability : Units with the Opportunity ability may attack from any position and will target the enemy Unit with the lowest health.

Position 5: VENARI MARKSRAT
Venari Marksrat is a Neutral Monster that can attack the target with Ranged Attack and has Martyr Ability. The most important reason I added Venari Marksrat to my team was because it has the Martyr Ability and I put it in the fifth position. My purpose for putting Venari Marksrat in the fifth position was to increase all Deeplurker and Djinn Oshannus's stats by +1 after it died.
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Martyr Ability : When this Unit dies, adjacent Units get +1 to all stats.

Position 6: DJINN OSHANNUS
Djinn Oshannus is a Water Monster that can attack the target with Magic Attacks and has Void Ability and Phase Ability at level 2. Djinn Oshannus is a monster that can be very effective in battles with its abilities and can defend very well, so I added it to the team and put it in the last position. I believed that it could defend very strongly, especially against monsters with Sneak Ability and Snipe Ability.
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Void Ability : Reduced damage from Magic attacks by 50%.
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Phase Ability : Magic attacks can miss this Unit (using the same hit/miss calculation as Melee and Ranged attacks).
BATTLE COMMENTS
You can watch the entire battle from the video or from the Battle Link
Round 1

In the first round; Although the attack power of the monsters in my team was high, the fact that all monsters in the opposing team had Void Armor Ability and Armor prevented their health from being damaged. Although the Opportunity Monsters on my team managed to destroy Truthspeaker in the first round, it was brought back to life with the Resurrect Ability. The enemy monsters destroyed Venari Marksrat, obviously this was part of my strategy so it was good that it was destroyed.
Round 2

In the second round, while all the monsters in the team hit their targets, only Adelade Brightwing in the opposing team could hit its target. It was admirable that Djinn Oshannus evaded 4 enemy attacks. Also, the Truthspeaker on the opposing team was destroyed, which meant that the monsters in the backline on the opposing team would be left without armor.
Round 3

In the third round; Since the monsters on the opposing team's back line were unarmored, it became much easier to destroy them, and in the third round, 2 more monsters from the opposing team were destroyed. Additionally, the monsters on the opposing team were having a hard time damaging Djinn Oshannus, which prevented the monsters on the opposing team from being effective.
Round 4

In the fourth round, Adelade Brightwing was also destroyed, meaning that Uriel the Purifier's armor could no longer be restored. There were only 2 monsters left in the opposing team, and 5 monsters in the team were still alive, and their health still seemed to have taken almost no damage. Only Djinn Oshannus' health was reduced by 1.
Round 5

In the fifth round, Venari Crystalsmith was also destroyed, leaving only Uriel the Purifier. It wouldn't be easy to destroy Uriel the Purifier, but 5 monsters were very difficult to resist.
Round 6


In the sixth round, Uriel the Purifier was also destroyed and my team was able to win this battle. The battle lasted 6 rounds, at the end of the battle, while all the monsters on the opposing team were destroyed, only Venari Marksrat from my team could be destroyed, which was already part of my strategy. My strategy worked pretty well in this battle and my team won this battle pretty easily. In this battle, putting Djinn Oshannu in the last position and putting the Martyr Ability right next to it worked very well. Additionally, using the Rust Ability and Insprie Ability made it much easier for all monsters, especially Opportunity Monsters, to destroy their targets. I can say that these made this very difficult battle easy to win. I recommend you to watch this great and challenging battle from the Battle Link. I hope you will like it.
BATTLE RESULTS


What are your thoughts on the battle and my strategy? I would be glad if you write your thoughts in the comments.
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