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I'm sure that over the past few months, you've been able to accumulate many Soulbound cards in your daily and seasonal rewards in Splinterlands. So, it's time to analyze which of these cards are worth evolving to enable new strategies with your collection. Today's focus will be on the Weapons Training
ability and the possible combos you can execute using only Rewards cards.
If you're observant, you may have noticed that among the Epic and Legendary rarity Rewards cards, most of them were designed with the use of this ability in mind. Legendary cards possess the Weapons Training
ability, while Epic cards do not have any attack (to make sense in combination with this ability) but compensate with high health and other interesting support abilities.

Each element can perform this basic combo using their own Rewards cards (if you've been lucky enough to acquire them over time), and the higher the card levels, the better the combo possibilities you can create.
Starting with the Fire https://static.wikia.nocookie.net/splinterlands/images/9/92/Splinter-fire.png/revision/latest/scale-to-width-down/15?cb=20210212224131 element, you can combine Iidri Fyre and Ferexian Hero to redirect opponent attacks and allow Iidri to attack. However, the greatest benefit is obtained if you have Ferexian at level 3 because he gains the Reflection Shield
ability, making this combo perfect in matches with the Explosive Weaponry https://static.wikia.nocookie.net/splinterlands/images/a/a8/Combat-rule_Explosive-Weaponry.png/revision/latest/scale-to-width-down/25?cb=20210308205922 rule.
The Water https://static.wikia.nocookie.net/splinterlands/images/5/5f/Spliner-water.png/revision/latest/scale-to-width-down/15?cb=20210212223852 element also has an incredible combo. Placing Noa the Just in the first position gives you a great card to dodge multiple attacks. With the Rust
ability, Noa can enhance the damage of Kulu Mastermind and himself when receiving the effects of the Weapons Training
ability. Just be careful with rules that negate Noa's dodge potential, as it will significantly reduce this card's potential!
As for the Earth https://static.wikia.nocookie.net/splinterlands/images/a/a4/Splinter-earth.png/revision/latest/scale-to-width-down/15?cb=20210212224207, Life https://static.wikia.nocookie.net/splinterlands/images/c/c6/Splinter-life.png/revision/latest/scale-to-width-down/15?cb=20210212224241, Death https://static.wikia.nocookie.net/splinterlands/images/7/76/Splinter-death.png/revision/latest/scale-to-width-down/15?cb=20210212223936, and Dragon https://static.wikia.nocookie.net/splinterlands/images/1/16/Splinter-dragon.png/revision/latest/scale-to-width-down/15?cb=20210212224013 elements, they do have the necessary cards to form this combo, but their abilities don't synergize as well. Therefore, I won't present any specific combos for these elements. However, combining Soulbound cards that lack attack with partners possessing the Weapons Training
ability will still work extremely well.
As a general rule, this ability becomes more interesting in matches with the Equal Opportunity https://static.wikia.nocookie.net/splinterlands/images/f/f4/Combat-rule_equal-opportunity.png/revision/latest/scale-to-width-down/25?cb=20210209072022, Melee Mayhem https://static.wikia.nocookie.net/splinterlands/images/7/71/Combat-rule_melee-mayhem.png/revision/latest/scale-to-width-down/25?cb=20210209075102, or Super Sneak https://static.wikia.nocookie.net/splinterlands/images/e/e1/Combat-rule_super-sneak.png/revision/latest/scale-to-width-down/25?cb=20210209075100 rules because you can position your Weapons Training
between two cards with 0 attack and be certain that they can attack from anywhere due to the rule, greatly enhancing your damage-dealing capacity with cards that normally provide support or tanking.

How has your experience been with these cards? Have you managed to acquire some of these legendary cards in your chests and tested them in practice? Please share your thoughts on the Weapons Training
ability and your favorite combos with it!
Thank you so much to everyone who read this far, I hope you enjoyed it. If you like my content, I ask you to send your vote on the post and follow my profile so you can read future posts.



Tenho certeza que ao longo dos últimos meses vocês conseguiram acumular muitas cartas Soulbound em suas recompensas diárias e de temporada no Splinterlands, então chegou a hora de analisar quais dessas cartas valem a pena serem evoluídas para possibilitar novas estratégias com sua coleção. O foco de hoje será na habilidade Weapons Training
e os possíveis combos que você pode executar utilizando apenas as cartas Rewards.
Se você é uma pessoa perspicaz já deve ter percebido que dentre as cartas Rewards com a raridade Épica e Lendária a maioria foi lançada pensando no uso dessa habilidade. As cartas lendárias são as detentoras da habilidade Weapons Training
enquanto as cartas épicas não possuem ataque (para fazer sentido utilizar em conjunto com essa habilidade) mas em compensação possuem muita vida e outras habilidades de suporte muito interessantes.

Cada um dos elementos é capaz de fazer esse combo básico utilizando as próprias cartas Rewards (se você tiver dado a sorte de adquirí-las ao longo desse tempo) e quanto maior o level das cartas, melhores serão as possibilidades de combos que você poderá criar.
Começando pelo elemento Fogo https://static.wikia.nocookie.net/splinterlands/images/9/92/Splinter-fire.png/revision/latest/scale-to-width-down/15?cb=20210212224131 é possível combinar a Iidri Fyre e o Ferexian Hero para direcionar os ataques do oponente e permitir que a Iidri consiga atacar, porém o maior benefício será adquirido se você possuir o Ferexian no level 3 pois ele receberá a habilidade Reflection Shield
, tornando este combo perfeito em partidas com a regra Explosive Weaponry https://static.wikia.nocookie.net/splinterlands/images/a/a8/Combat-rule_Explosive-Weaponry.png/revision/latest/scale-to-width-down/25?cb=20210308205922.
O elemento Água https://static.wikia.nocookie.net/splinterlands/images/5/5f/Spliner-water.png/revision/latest/scale-to-width-down/15?cb=20210212223852 é outro que possui um combro incrível pois ao colocar o Noa the Just na primeira posição você terá uma ótima carta para se esquivar de vários ataques e que por possuir a habilidade Rust
consegue potencializar o dano do Kulu Mastermind e o dele próprio ao receber os efeitos da habilidade Weapons Training
. Só tome cuidado com as regras que inutilizam o potencial de esquiva do Noa pois isso removerá quase todo o potencial dessa carta!
Já os elementos Terra https://static.wikia.nocookie.net/splinterlands/images/a/a4/Splinter-earth.png/revision/latest/scale-to-width-down/15?cb=20210212224207, Vida https://static.wikia.nocookie.net/splinterlands/images/c/c6/Splinter-life.png/revision/latest/scale-to-width-down/15?cb=20210212224241, Morte https://static.wikia.nocookie.net/splinterlands/images/7/76/Splinter-death.png/revision/latest/scale-to-width-down/15?cb=20210212223936 e Dragão https://static.wikia.nocookie.net/splinterlands/images/1/16/Splinter-dragon.png/revision/latest/scale-to-width-down/15?cb=20210212224013 apesar de possuírem as cartas necessárias para formar esse combo, as habilidades que elas possuem não conversam tanto entre si e justamente por isso não irei apresentar nenhum combo específico para esses elementos, porém continuará funcionando extremamente bem a junção das cartas Soulbound que não possuem ataque com seus parceiros que possuem a habilidade Weapons Training
.
Como regra geral essa habilidade se tornará mais interessante em partidas com as regras Equal Opportunity https://static.wikia.nocookie.net/splinterlands/images/f/f4/Combat-rule_equal-opportunity.png/revision/latest/scale-to-width-down/25?cb=20210209072022, Melee Mayhem https://static.wikia.nocookie.net/splinterlands/images/7/71/Combat-rule_melee-mayhem.png/revision/latest/scale-to-width-down/25?cb=20210209075102 ou Super Sneak https://static.wikia.nocookie.net/splinterlands/images/e/e1/Combat-rule_super-sneak.png/revision/latest/scale-to-width-down/25?cb=20210209075100 porquê você poderá se dar ao luxo de posicionar seu Weapons Training
entre duas cartas com 0 de ataque e terá a certeza de que elas conseguirão atacar tranquilamente de qualquer lugar por causa da regra, amplificando imensamente sua capacidade de causar dano com cartas que normalmente apenas fornecem suporte/tank.

Como têm sido sua experiência com essas cartas? Já conseguiu ganhar algumas destas cartas lendárias em seus baús e pôde testá-las na prática? Comente suas impressões sobre a habilidade Weapons Training
e quais combos você mais gosta de fazer com ela!
Muito obrigado a todos que leram até aqui, espero que tenham gostado. Se vocês curtirem meus conteúdos, peço que deixem o seu voto na postagem e sigam o meu perfil para poderem acompanhar as futuras postagens.
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