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Testing the "Might Makes Right" Rule Set

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underlock
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In one of my battles in Splinterlands today, I finally had the opportunity to play a match with the Rule Set Might Makes Right Image from thread, which can be quite an inconvenient rule if there’s little mana available. If you don’t yet know the effect of this Rule Set, let me introduce it.

Might Makes Right Image from thread

You can only summon units with 3 or more ranged Image from thread, magic Image from thread, or melee power https://images.hive.blog/25x25/https://i.imgur.com/DHYYqYs.png?1.

As I mentioned, in matches with a lot of mana available, this will definitely not be a problem, although it does limit many choices of No Attack Image from thread cards or support units that don’t reach the required value, encouraging more offensive compositions. In this match, 34 mana was available, and only the Water https://static.wikia.nocookie.net/splinterlands/images/5/5f/Spliner-water.png/revision/latest/scale-to-width-down/15?cb=20210212223852 element was allowed.

Since magic damage is so common in this element, I deduced that my opponent would build a composition focused on physical damage to avoid the usual pattern, so I anticipated this and chose two cards with Demoralize Image from thread to reduce that offense while assembling a team with high speed and damage.

Battle.

Unfortunately, I was only half right, but it was enough to reduce the damage of three units, and Ruler of the Sea was also able to lower the damage of the other three enemies with Silence Image from thread. Unfortunately, my opponent protected himself well by choosing Tide Bider in the second position because of Reflection Shield Image from thread, reducing the offensive potential that Blast Image from thread would have added to my composition.

Another stroke of bad luck was Forcefield Image from thread, which reduced The Kraken's 8 damage (after Enrage Image from thread ) to just 1. Adding up these two damage reducers with the constant attacks and Poison Image from thread applied by Uraeus, Kraken was eliminated in the second round, leaving the opponents free to take down Pirate Captain as well. With those two losses, my team was completely weakened, and unfortunately, there was no way to avoid defeat in this situation.

Although saddened by the defeat, I must admit that my opponent made excellent choices, managing to build a team with a lot of protection while still selecting low-cost cards that met the rule set of having at least 3 attack. This victory was entirely due to their well-made decisions, which perfectly illustrates how Splinterlands works, and I hope I’ll improve my decisions in the next match.

Thank you so much to everyone who read this far, I hope you enjoyed it. If you like my content, I ask you to send your vote on the post and follow my profile so you can read future posts.

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Image from thread

Em umas das minha batalhas de Splinterlands hoje eu finalmente tive a oportunidade de jogar uma partida com a Rule Set Might Makes Right Image from thread que pode ser uma regra bem inconveniente se houver pouca mana disponível. Se você ainda não sabe qual o efeito dessa Rule Set, deixe-me apresentá-la.

Might Makes Right Image from thread

Você só pode invocar unidades com 3 ou mais de poder à distância Image from thread, mágico Image from thread ou corpo a corpo https://images.hive.blog/25x25/https://i.imgur.com/DHYYqYs.png?1.

Como eu disse, em partidas com muita mana disponível isso com certeza não será um problema, apesar de limitar muitas escolhas de cartas Sem Ataque Image from thread ou suportes que não atingem o valor necessário, incentivando composições mais voltadas para a ofensividade. Nessa partida havia 34 de mana disponível e apenas o elemento Água https://static.wikia.nocookie.net/splinterlands/images/5/5f/Spliner-water.png/revision/latest/scale-to-width-down/15?cb=20210212223852.

Como o dano mágico é tão comum nesse elemento eu deduzi que meu adversário montaria uma composição focada em dano físico para fugir do padrão, portanto me antecipei e escolhi duas cartas com Demoralize Image from thread para reduzir essa ofensiva enquanto montei um time com bastante velocidade e dano.

Batalha.

Infelizmente eu estava apenas meio certo, mas isso foi suficiente para reduzir o dano de três unidades e o Ruler of the Sea também conseguiu diminuir o dano dos outros três inimigos com o Silence Image from thread. Infelizmente o oponente se protegeu bem escolhendo o Tide Bider na segunda posição por causa do Reflection Shield Image from thread, diminuindo a ofensividade que o Blast Image from thread acrescentaria na minha composição.

Outro extremo azar foi o Forcefield Image from thread que reduziu os 8 de dano do The Kraken (pós Enrage Image from thread ) para apenas 1. Somando esses dois redutores de dano com os constantes ataques e o Poison Image from thread aplicado pela Uraeus, na segunda rodada o Kraken foi eliminado, deixando os oponentes livres para também abaterem o Pirate Captain. Com essas duas baixas o meu time já estava completamente desfalcado e infelizmente não havia como fugir da derrota nessa situação.

Apesar de triste pela derrota, devo admitir que o adversário fez ótimas escolhas e conseguiu montar um time com muita proteção e ainda escolher cartas de baixo custo que atendessem à rule set de possuir no mínimo 3 de ataque. Essa vitória foi total mérito dele por fazer as melhores escolhas, isso retrata muito bem como o Splinterlands funciona e espero que na próxima eu melhore minhas decisões.

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